serket

players should try to be good

a screenshot from uma musume where tamamo cross is passing on the right

square up (lock in) You can win at ttrpgs. Fundamentally, they are (mostly) sandbox games in which you can determine your own goals and achieve them. Even beyond winning, you can be good at them. Playing a ttrpg requires a collection of skills not limited to roleplaying but also ones such as information processing, math, … players should try to be good

final fantasy iv could have been a ttrpg

Final Fantasy IV: initiative and active time battles

My tabletop game design is deeply inspired by Japanese roleplaying games. In order to more thoroughly understand those roots, I have been playing the mainline Final Fantasy titles and 100% completing them. As part of that process, I’ve created this blog series where I deconstruct each game into lessons for my ttrpgs. Final Fantasy IV … final fantasy iv could have been a ttrpg

the dungeons of final fantasy

dungeons & adventurers

I’ve been inspired by Hilander’s ZLDA dungeons recently. It’s made me reconsider what I view as the essential components of a dungeon. This is not the first time I’ve mused about dungeons, but I’ve gained some experience since then. I feel more confident in saying that a dungeon is any dangerous location isolated from the … the dungeons of final fantasy