final fantasy iv could have been a ttrpg

Final Fantasy IV: initiative and active time battles

My tabletop game design is deeply inspired by Japanese roleplaying games. In order to more thoroughly understand those roots, I have been playing the mainline Final Fantasy titles and 100% completing them. As part of that process, I’ve created this blog series where I deconstruct each game into lessons for my ttrpgs. Final Fantasy IV … final fantasy iv could have been a ttrpg

the dungeons of final fantasy

dungeons & adventurers

I’ve been inspired by Hilander’s ZLDA dungeons recently. It’s made me reconsider what I view as the essential components of a dungeon. This is not the first time I’ve mused about dungeons, but I’ve gained some experience since then. I feel more confident in saying that a dungeon is any dangerous location isolated from the … the dungeons of final fantasy

exploring sword world 2.5

exploring sword world 2.5

Sword World 2.5 has been on my list of games to play for several years now, ever since I saw this youtube series discussing Japanese TRPG culture. My understanding of ttrpgs was exclusively limited to the experiences I’ve had in the USA, and since then, I’ve been interested in learning how people play in other … exploring sword world 2.5