the lost manifesto: optimizer culture

a collage of optimizer culture

In 2025, I wrote a post called “alternative game fantasy: a manifesto“. It was my best attempt at expressing dissatisfaction with the six cultures of play, specifically because I feel left out of the cultures described. Since then, I have written many more posts, played and reviewed many more games, and had a singularly enlightening the lost manifesto: optimizer culture

disassembling sentinel comics

sentinels of the multiverse splash art

During college, I used to attend weekly board game nights with some friends. Sentinels of the Multiverse was a repeat favorite: a cooperative, fixed-deck card game. The game is easy enough to play while drunk, but it also has enough depth that a room full of nerds can sink their teeth into tactical optimization. Sentinel disassembling sentinel comics

beam saber campaign report

As part of an organized effort on the Paper Cult forums, I have been playing a variety of games in short 3-session campaigns to “Meet The RPG“. It’s kindof like a book club, but for games. Our first game of 2026 was Beam Saber, a Forged in the Dark mecha game by Avalyn Ramsay. I’ve beam saber campaign report

2025: how it’s going

In late 2024, I was hanging out in Farmer Gadda’s discord server, talking about tabletop rpgs (as was custom at the time). He mentioned that he had published 28 blog posts that year, and would like to try writing one a week in 2025. As someone with a disastrous amount of hubris, I thought to 2025: how it’s going

2009: how it started

I was born in the USA, but my parents moved overseas when I was four. Outside of a very brief stint in an international school, the vast majority of my pre-university education was homeschool. When I was around 13, this meant attending an online school. We used an ancient pre-Skype conferencing software called GatherPlace to 2009: how it started

crystal clash: a deckbuilding minigame

Have you ever thought to yourself: “I wish my fantasy campaign had a deckbuilding minigame like Triple Triad, Gwent, or Pazaak“? Would you like something more mechanically involved than doing an opposed luck check but not something that would completely derail the session? I have these thoughts. I have these demons — the minigame demons crystal clash: a deckbuilding minigame

anti-blorb principles

I hang out with a lot of OSR folks. It’s where I’ve found community, and it’s where I perceive the most discussion happening in the ttrpg space. The blogging culture is thriving and it feels like people are talking with each other rather than posting to an audience. Unfortunately, despite the excellent work Elmcat is anti-blorb principles