minimalist jam post-mortem

On every level except physical, I have been destroyed by the Minimalist TTRPG Jam. A thunderhead of mistakes have led to this state, and we’re gonna unpack them so at least we learn something for the future. I am not inexperienced with game jams: I cut my teeth on them in college and more recently minimalist jam post-mortem

bitch angel ghost killers

I’ve been watching the new season of Panty & Stocking with Garterbelt. The first season aired in 2010, and it ended on a notorious cliffhanger. The new season just finished airing this year, and it was worth the 15 year wait. I can’t stop thinking to myself “this is a ttrpg waiting to happen”. So bitch angel ghost killers

fabula ultima was made for me

Last night, the Paper Cult crew wrapped up our Fabula Ultima game. Out of every game I’ve played with them, this is the game I regretted saying farewell the most. I’ve decided it’s my favorite fantasy game and it probably competes with Lancer for being my all-time favorite some days. It’s been a weird 48 fabula ultima was made for me

270,336 spells

For the past month through the end of October, Binary is hosting the fourth annual Minimalist TTRPG Jam. As part of my efforts to publish a beta for The Serket Hack by the end of the year, I’ve decided to participate. In a feat of monumental laziness, I’m writing this post to kill three birds 270,336 spells

the merchant class

In a game where every character can participate in commerce, what is a merchant? Every character can pick up a sword or steal, but fighters and thieves are established archetypes. We could conclude, then, that a merchant is someone particularly skilled at business. This perspective is both reductive and conceptually boring: stories of business are the merchant class

==> [s] appendix

In 1979, the Dungeon Master’s Guide for D&D was published featuring “Appendix N: Inspirational and Educational Reading”. Prismatic Wasteland has called for a Blog Bandwagon of Appendix [initial] based on your own sources of inspiration. These can be books, movies, comics, video games, or anything that informs your creativity. Some of the things in this ==> [s] appendix

weakness break mechanics: a case study

In the absence of position-based tactics, singleplayer turn-based RPGs have converged upon some similar mechanics. I want to look at how this works through a few case studies and talk about what it would look like for ttrpgs to adopt this design pattern. Rather than try to talk around this in the abstract, it’s easier weakness break mechanics: a case study

war in the toybox

I published a Lancer adventure called War In The Toybox based on the 2006 LEGO theme Exo-Force! This project has been in development for a few months as part of the 2025 Summer LEGO RPG Jam by diyanddragons. The jam ran from June 2nd to August 29th and the goal was to write a ttrpg war in the toybox