design ramble

the lost manifesto: optimizer culture

a collage of optimizer culture

In 2025, I wrote a post called “alternative game fantasy: a manifesto“. It was my best attempt at expressing dissatisfaction with the six cultures of play, specifically because I feel left out of the cultures described. Since then, I have written many more posts, played and reviewed many more games, and had a singularly enlightening the lost manifesto: optimizer culture

generic play: revisiting cortex prime

Earlier this month, fellow blogger soopersmert (Random Ape Encounter) proposed a mini-collab to investigate the style of play implicit in generic roleplaying games. Soopersmert has already tackled their experience with GURPS, followed by dadstep (To Be Resolved) writing about his perspective on Cypher. Generic game systems used to be one of my major interests, so generic play: revisiting cortex prime

minimalist jam post-mortem

On every level except physical, I have been destroyed by the Minimalist TTRPG Jam. A thunderhead of mistakes have led to this state, and we’re gonna unpack them so at least we learn something for the future. I am not inexperienced with game jams: I cut my teeth on them in college and more recently minimalist jam post-mortem

the merchant class

In a game where every character can participate in commerce, what is a merchant? Every character can pick up a sword or steal, but fighters and thieves are established archetypes. We could conclude, then, that a merchant is someone particularly skilled at business. This perspective is both reductive and conceptually boring: stories of business are the merchant class