sea of stars

crystal clash: a deckbuilding minigame

Have you ever thought to yourself: “I wish my fantasy campaign had a deckbuilding minigame like Triple Triad, Gwent, or Pazaak“? Would you like something more mechanically involved than doing an opposed luck check but not something that would completely derail the session? I have these thoughts. I have these demons — the minigame demons … crystal clash: a deckbuilding minigame

weakness break mechanics: a case study

In the absence of position-based tactics, singleplayer turn-based RPGs have converged upon some similar mechanics. I want to look at how this works through a few case studies and talk about what it would look like for ttrpgs to adopt this design pattern. Rather than try to talk around this in the abstract, it’s easier … weakness break mechanics: a case study