the serket hack

target rich environment

A few days ago, I read Novecento’s post on How To Start Making Your Own RPG Stuff. Most of the advice covers the basics on how to get started, but the idea of “What do I need to make this adventure game playable?” resonated with me. It reminded me of a post by Jay Dragon target rich environment

im going to make the economy worse

Almost two months ago, I reviewed crafting mechanics in games before laying out the ground rules for crafting in my fantasy heartbreaker, The Serket Hack. During that process, I boldly announced that I was going to shoot currency with a gun. This is the follow-through. The Lore Reason In The Serket Hack, humanity has been im going to make the economy worse

the serket hack: fighter identity

After last week’s double-post with the blogclave, I definitely cut it close finishing my post for this week. It’s still technically my Saturday night as far as I’m concerned, timezone be damned. This week we’re continuing the deep dive into Fighters in The Serket Hack, picking right back up with how attacks work in the the serket hack: fighter identity

crafting in games: the serket hack

Now that we’ve covered research for games both digital and physical, we can take that knowledge and apply it to a crafting mechanic for The Serket Hack. Unlike the last two posts which were mostly observational, I anticipate this one will be much more biased to my own personal preferences. Crafting Lets You Get Stuff crafting in games: the serket hack

crafting in games: 2

Last week we looked at crafting systems across a variety of video games, broadly splitting them into categories based on input and output and process. This week I want to look at how tabletop roleplaying games handle crafting, but I am much less certain we will find as much similarity. In base Dungeons & Dragons crafting in games: 2

crafting in games: 1

One of the notes I’ve written for The Serket Hack is “a crafting mechanic that isn’t disappointing”. I love crafting in games; resource management is my passion. Unfortunately, I think most tabletop games which include a crafting feature implement it poorly. Before I draft designs on what exactly I want to put into TSH, I crafting in games: 1

The Serket Hack: 1

I’ve got two ttrpgs I’m cooking in the oven currently. The first is a mecha rpg called Full Metal Bones and it’s been on the backburner while I figure out exactly how I want to differentiate it from other mecha rpgs. The second is a fantasy rpg with the working title The Serket Hack, which The Serket Hack: 1