sea of stars

crystal clash: a deckbuilding minigame

Have you ever thought to yourself: “I wish my fantasy campaign had a deckbuilding minigame like Triple Triad, Gwent, or Pazaak“? Would you like something more mechanically involved than doing an opposed luck check but not something that would completely derail the session? I have these thoughts. I have these demons — the minigame demons crystal clash: a deckbuilding minigame

weakness break mechanics: a case study

In the absence of position-based tactics, singleplayer turn-based RPGs have converged upon some similar mechanics. I want to look at how this works through a few case studies and talk about what it would look like for ttrpgs to adopt this design pattern. Rather than try to talk around this in the abstract, it’s easier weakness break mechanics: a case study