mecha

warframe & tabletop game design

The annual convention for Warframe, TennoCon, happened this past weekend. For those unfamiliar with the video game, it’s a space ninja looter-shooter with uncharacteristically benign monetization. Unlike other free-to-play games, Warframe ensures that all players can earn premium currency and has even removed microtransactions when players were using them too much. Between the lore and warframe & tabletop game design

eisenhower-type & mecha promises

Before we get into today’s topic: my zungeon is finally out! Go check it out over on itch! It’s compatible with any system (bring your own statblocks) but it’s also made with The Serket Hack in mind. I didn’t always like BattleTech. There are specific things I have in mind when I want to play eisenhower-type & mecha promises

Full Metal Bones: 2

One of my favorite mecha writers, Osaka, wrote a post recently. I love pilots don’t get me wrong but the real sauce to a good mecha story is to tell a story where you couldn’t substitute the robot with something else like a dragon in a fantasy story or a fighter jet in a modern Full Metal Bones: 2

Full Metal Bones: 1

I definitely thought I’d be following up my last post to talk more about The Serket Hack, but the mecha thoughts have been hounding me this week. In particular, the thriving mechsploitation community over on bluesky lives rent free in my head. Let’s talk about Full Metal Bones. The core of FMB is purely a Full Metal Bones: 1