lancer

target rich environment

A few days ago, I read Novecento’s post on How To Start Making Your Own RPG Stuff. Most of the advice covers the basics on how to get started, but the idea of “What do I need to make this adventure game playable?” resonated with me. It reminded me of a post by Jay Dragon target rich environment

the serket hack: fighter identity

After last week’s double-post with the blogclave, I definitely cut it close finishing my post for this week. It’s still technically my Saturday night as far as I’m concerned, timezone be damned. This week we’re continuing the deep dive into Fighters in The Serket Hack, picking right back up with how attacks work in the the serket hack: fighter identity

eisenhower-type & mecha promises

Before we get into today’s topic: my zungeon is finally out! Go check it out over on itch! It’s compatible with any system (bring your own statblocks) but it’s also made with The Serket Hack in mind. I didn’t always like BattleTech. There are specific things I have in mind when I want to play eisenhower-type & mecha promises

Aggro, Hate, and Enemy Targeting

Gadda has my gears turning again. A couple days ago he made a post over on bluesky talking about the aggro mechanics for the Log Horizon TRPG. Now I can’t stop thinking about aggro and enemy combat behavior in general, and I want to refine my thoughts so I can add some mechanics to my Aggro, Hate, and Enemy Targeting