dungeons

salvage union retrospective

I can hear it now. “Serket! You literally reviewed a game last week. Why do you have another review for an entirely different game this week?” Timelines are funny. The PaperCult crew wrapped up our game of Break!! on the 28th and it took me two weeks to find time to write about it. Directly salvage union retrospective

zungeon toolset breakdown

My entry for the aforementioned Zungeon Jam is nearing completion and I wanted to take a moment to talk about the tools that I used. I do a lot of design work but frankly, most of it has been theoretical. The Zungeon Jam has forced me to grapple with the realities of execution and learn zungeon toolset breakdown

dungeons (where do i start?)

On January 1st, Idle Cartulary over at Playful Void threw down the gauntlet by challenging everyone to make a dungeon zine. Everyone should make a dungeon, at least once. Everyone should get in touch with the hands-on craft of something physical like a zine. Everyone should get a little messy with it. I took this dungeons (where do i start?)