crafting

crafting in games: the serket hack

Now that we’ve covered research for games both digital and physical, we can take that knowledge and apply it to a crafting mechanic for The Serket Hack. Unlike the last two posts which were mostly observational, I anticipate this one will be much more biased to my own personal preferences. Crafting Lets You Get Stuff crafting in games: the serket hack

crafting in games: 2

Last week we looked at crafting systems across a variety of video games, broadly splitting them into categories based on input and output and process. This week I want to look at how tabletop roleplaying games handle crafting, but I am much less certain we will find as much similarity. In base Dungeons & Dragons crafting in games: 2

crafting in games: 1

One of the notes I’ve written for The Serket Hack is “a crafting mechanic that isn’t disappointing”. I love crafting in games; resource management is my passion. Unfortunately, I think most tabletop games which include a crafting feature implement it poorly. Before I draft designs on what exactly I want to put into TSH, I crafting in games: 1