crafting

put more explosives in your game

Earlier this year, one of my friends convinced me to start reading Dungeon Crawler Carl. This is one of those series you truly cannot judge by its cover. Or its description. It’s not a series I would have otherwise read, but I agreed to give it a shot as part of a “media trade” — put more explosives in your game

im going to make the economy worse

Almost two months ago, I reviewed crafting mechanics in games before laying out the ground rules for crafting in my fantasy heartbreaker, The Serket Hack. During that process, I boldly announced that I was going to shoot currency with a gun. This is the follow-through. The Lore Reason In The Serket Hack, humanity has been im going to make the economy worse

crafting in games: the serket hack

Now that we’ve covered research for games both digital and physical, we can take that knowledge and apply it to a crafting mechanic for The Serket Hack. Unlike the last two posts which were mostly observational, I anticipate this one will be much more biased to my own personal preferences. Crafting Lets You Get Stuff crafting in games: the serket hack

crafting in games: 2

Last week we looked at crafting systems across a variety of video games, broadly splitting them into categories based on input and output and process. This week I want to look at how tabletop roleplaying games handle crafting, but I am much less certain we will find as much similarity. In base Dungeons & Dragons crafting in games: 2

crafting in games: 1

One of the notes I’ve written for The Serket Hack is “a crafting mechanic that isn’t disappointing”. I love crafting in games; resource management is my passion. Unfortunately, I think most tabletop games which include a crafting feature implement it poorly. Before I draft designs on what exactly I want to put into TSH, I crafting in games: 1