ttrpgs

full metal bones: initiative

Full Metal Bones is the mecha game I’m developing; it’s currently on the back burner as I’ve been working on my other project. That said, the back burner is still cooking and I was reminded earlier this week that I’ve got a terrible idea for initiative after reading through the newly-updated Every Initiative Method masterpost full metal bones: initiative

Faggot Games: in my own words

A little while back, I showed one of my friends the website I’m building and she asked me what faggot games meant. I directed her to click on the link, as I believe that Eclipse expresses an eloquent vision for the movement in her post. However, I wanted to give a shot at explaining in Faggot Games: in my own words

the serket hack: fighter identity

After last week’s double-post with the blogclave, I definitely cut it close finishing my post for this week. It’s still technically my Saturday night as far as I’m concerned, timezone be damned. This week we’re continuing the deep dive into Fighters in The Serket Hack, picking right back up with how attacks work in the the serket hack: fighter identity

begun, the blogclave has

(original comic by Jake Likes Onions) Prismatic Wasteland has challenged all ttrpg bloggers to an emergency bandwagon because of the ongoing conclave. It’s an excuse to clericpost. Earlier in March I talked about clerics some because I was fresh off of Pillars of Eternity II, but I didn’t go into detail. Let’s fix that. It’s begun, the blogclave has

crafting in games: the serket hack

Now that we’ve covered research for games both digital and physical, we can take that knowledge and apply it to a crafting mechanic for The Serket Hack. Unlike the last two posts which were mostly observational, I anticipate this one will be much more biased to my own personal preferences. Crafting Lets You Get Stuff crafting in games: the serket hack

crafting in games: 2

Last week we looked at crafting systems across a variety of video games, broadly splitting them into categories based on input and output and process. This week I want to look at how tabletop roleplaying games handle crafting, but I am much less certain we will find as much similarity. In base Dungeons & Dragons crafting in games: 2

crafting in games: 1

One of the notes I’ve written for The Serket Hack is “a crafting mechanic that isn’t disappointing”. I love crafting in games; resource management is my passion. Unfortunately, I think most tabletop games which include a crafting feature implement it poorly. Before I draft designs on what exactly I want to put into TSH, I crafting in games: 1