mecha

war in the toybox

I published a Lancer adventure called War In The Toybox based on the 2006 LEGO theme Exo-Force! This project has been in development for a few months as part of the 2025 Summer LEGO RPG Jam by diyanddragons. The jam ran from June 2nd to August 29th and the goal was to write a ttrpg war in the toybox

warframe & tabletop game design

The annual convention for Warframe, TennoCon, happened this past weekend. For those unfamiliar with the video game, it’s a space ninja looter-shooter with uncharacteristically benign monetization. Unlike other free-to-play games, Warframe ensures that all players can earn premium currency and has even removed microtransactions when players were using them too much. Between the lore and warframe & tabletop game design

full metal bones: initiative

Full Metal Bones is the mecha game I’m developing; it’s currently on the back burner as I’ve been working on my other project. That said, the back burner is still cooking and I was reminded earlier this week that I’ve got a terrible idea for initiative after reading through the newly-updated Every Initiative Method masterpost full metal bones: initiative

eisenhower-type & mecha promises

Before we get into today’s topic: my zungeon is finally out! Go check it out over on itch! It’s compatible with any system (bring your own statblocks) but it’s also made with The Serket Hack in mind. I didn’t always like BattleTech. There are specific things I have in mind when I want to play eisenhower-type & mecha promises