{"id":104,"date":"2025-02-05T22:44:38","date_gmt":"2025-02-06T04:44:38","guid":{"rendered":"https:\/\/www.fluoriteguillotine.com\/blog\/?p=104"},"modified":"2025-02-05T22:44:38","modified_gmt":"2025-02-06T04:44:38","slug":"the-serket-hack-1","status":"publish","type":"post","link":"https:\/\/www.fluoriteguillotine.com\/blog\/2025\/02\/05\/the-serket-hack-1\/","title":{"rendered":"The Serket Hack:  1"},"content":{"rendered":"\n<p>I&#8217;ve got two ttrpgs I&#8217;m cooking in the oven currently.  The first is a mecha rpg called <strong>Full Metal Bones<\/strong> and it&#8217;s been on the backburner while I figure out exactly how I want to differentiate it from other mecha rpgs.  The second is a fantasy rpg with the working title <strong>The Serket Hack<\/strong>, which officially started development around August 2024, but was conceived earlier that year after <a href=\"https:\/\/gilarpgs.com\/\" data-type=\"link\" data-id=\"https:\/\/gilarpgs.com\/\">Spencer Campbell<\/a> posted about his Gila Hack.  <\/p>\n\n\n\n<p>Those original posts were lost when Campbell left twitter for bluesky, but I still have my notes.  The big inspiration is the concept of class progression through narrative accomplishments rather than XP or evenly-split milestones.  For example, a Fighter can gain the <strong>Blade Dance<\/strong> talent once they have &#8220;trapped and tamed the wind, binding it to their scabbard&#8221;.  The specifics on what this looks like are left up to the player and GM, providing a hook without dictating the method.  Other talents are far less abstract, such as the <strong>Rip &amp; Tear<\/strong> talent simply requiring the Fighter to &#8220;slay a heavily armored foe&#8221;.<\/p>\n\n\n\n<p>I really like the way that this gives characters a variety of goals to accomplish, motivating players to seek out and interact with the setting.  It feels very <a href=\"https:\/\/splitparty.substack.com\/p\/anti-lore-social-knowledge-in-ttrpgs\" data-type=\"link\" data-id=\"https:\/\/splitparty.substack.com\/p\/anti-lore-social-knowledge-in-ttrpgs\">anti-lore<\/a>:  the Fighter player has a reason to look for elemental sages and wind spirits alongside their main quest.  <\/p>\n\n\n\n<p>This seed of progression combined with a growing sense of dissatisfaction with existing fantasy ttrpgs.  I spend a lot of time and effort twisting existing systems to support character archetypes and narratives I&#8217;m <em>actually<\/em> interested in, but it never quite fits right.  The only true solution is to dig in and start building my own <a href=\"http:\/\/www.indie-rpgs.com\/articles\/9\/\" data-type=\"link\" data-id=\"http:\/\/www.indie-rpgs.com\/articles\/9\/\">fantasy heartbreaker<\/a>.  Some people dislike the term &#8212; either because of the original author, or because of negative connotations &#8212; but I&#8217;ve always found the idea romantic.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>So what is The Serket Hack?<\/p>\n\n\n\n<p>It&#8217;s a game about Fighters in a fantasy world.  The word &#8220;Fighter&#8221; is capitalized for a reason:  the players are empowered with the ability to commit violence beyond the limits of ordinary humans.  Some Fighters might dedicate themselves to a code of honor, while others might become bandits or swear fealty to a warlord.  A normal human can become a Fighter by inheriting the power from a mentor or through a god bestowing a blessing.  New Fighters can also be summoned into existence through ritual.  While all players start as a Fighter, they may specialize into one of sixteen paths, each with unique mechanics:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fighter<\/li>\n\n\n\n<li>Fool<\/li>\n\n\n\n<li>Paladin<\/li>\n\n\n\n<li>Vanguard<\/li>\n\n\n\n<li>Scoundrel<\/li>\n\n\n\n<li>Knight<\/li>\n\n\n\n<li>Squire<\/li>\n\n\n\n<li>Doll<\/li>\n\n\n\n<li>Signal<\/li>\n\n\n\n<li>Adventurer<\/li>\n\n\n\n<li>Magical Guardian<\/li>\n\n\n\n<li>Black Mage<\/li>\n\n\n\n<li>Gunslinger<\/li>\n\n\n\n<li>Fate Author<\/li>\n\n\n\n<li>Bartender<\/li>\n\n\n\n<li>Fae<\/li>\n<\/ul>\n\n\n\n<p>The world is an aimless reflection of the earth-that-was called the Echolands.  It is covered in a dense forest broken by a complex system of rivers and lakes.  Navigation by map is impossible, and humanity lives in isolated settlements.  One of these settlements is a large nation-state, but most villages are small and insignificant.  The wild Echo is filled with monsters and bandits and nefarious gangs.  There are evil Fighters and ancient temples to almost-dead gods and faerie courts.<\/p>\n\n\n\n<p>A primary inspiration for the setting is the concept of the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Jianghu\" data-type=\"link\" data-id=\"https:\/\/en.wikipedia.org\/wiki\/Jianghu\">jianghu<\/a> from <a href=\"https:\/\/en.wikipedia.org\/wiki\/Wuxia\" data-type=\"link\" data-id=\"https:\/\/en.wikipedia.org\/wiki\/Wuxia\">wuxia<\/a> stories.  I want to establish a world with enough detail to have a personality, but still be malleable enough for a playgroup to mold into their own unique setting.  The world is shifting and un-mappable to canonize an infinite amount of player-created maps.  In another sense, the Echolands are a version of the wild west:  beyond the limits of a settlement, the only law is the rule of strong.  Justice is upheld by individuals who take matters into their own hands.  Community is incredibly important; isolated villages have to depend on themselves to survive.<\/p>\n\n\n\n<p>The concept of power as a physical object, transferable from mentor to mentee, was inspired by the LEGO Bionicle lore.  Legacy and Destiny &#8212; past and future &#8212; are the crucible that Fighters are forged in.  Whether inherited, bestowed, or summoned, I want players to have an anchor to their place in the world they can build their character from.  This anchor doesn&#8217;t have to be a limitation on character, but it <em>can<\/em> be a source of conflict as they struggle with it like a greek hero.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Part of the reason I made this blog is to force myself to do some writing every week, and The Serket Hack is my ultimate goal right now.  I want to get my thoughts down on digital paper and explore its fictional space as part of the writing process.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve got two ttrpgs I&#8217;m cooking in the oven currently. The first is a mecha rpg called Full Metal Bones and it&#8217;s been on the backburner while I figure out exactly how I want to differentiate it from other mecha rpgs. The second is a fantasy rpg with the working title The Serket Hack, which <a href=\"https:\/\/www.fluoriteguillotine.com\/blog\/2025\/02\/05\/the-serket-hack-1\/\" class=\"more-link\">&#8230;<span class=\"screen-reader-text\">  The Serket Hack:  1<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[25,9],"tags":[28,31,29,27,26,30],"class_list":["post-104","post","type-post","status-publish","format-standard","hentry","category-the-serket-hack","category-ttrpgs","tag-anti-lore","tag-bionicle","tag-fantasy-heartbreaker","tag-gila-hack","tag-the-serket-hack","tag-wuxia"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/posts\/104","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/comments?post=104"}],"version-history":[{"count":2,"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/posts\/104\/revisions"}],"predecessor-version":[{"id":106,"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/posts\/104\/revisions\/106"}],"wp:attachment":[{"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/media?parent=104"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/categories?post=104"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fluoriteguillotine.com\/blog\/wp-json\/wp\/v2\/tags?post=104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}